This week we looked at two tools used in modern day society that allow children to explore the world around them at any time or place.
The first one was a mobile sensor task.
This allows children to use a device where they can use GPS location apps, data capturing tools and sensors. This creates an environment where learning is situated, contextual and collaborative for learners.
We used the tool 'Sense-it App'. the nQuire website has missions that children can complete to explore this tool.
nQuire Website: http://www.nquire-it.org/#/home
Sense-it Missions: http://www.nquire-it.org/#/home?type=sense-it
The second tool was brain sensing tool.
We used sensing devices from ThoughtWired and the app 'Brainwave Visualizer'. These tools develop cognitive and motivational skills during online learning environments.
ThoughtWired Link: http://www.thought-wired.com/
Brainwave Visualizer Link: https://store.neurosky.com/products/visualizer-2-0%20
Thursday, 27 April 2017
Week 16: Leadership- Gameification in Leadership
This week we explored 'Gamification'. The below video is an example of how educators can integrate 'gamification' into their curriculum programmes. This tool is used to create a sense of engagement and experience with a certain learning task.
Wednesday, 26 April 2017
Week 15: Digital: Games and Game Design in Education
This week we explored how we can learn through games and play. We explored a range of tools that can be used to support this.
One of the first ones was the link and information below, called 'Gamefroot'. This tool provides the opportunity for learners to create their own games.
Link to the Gamefroot website: http://gamefroot.com/education/
Action-bound: Another tool for children to create apps for smart photos and tablets
Link to the Action-bound video:
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