Wednesday, 17 May 2017
Mindlab Kids Website
There is a large shift towards establishing a curriculum that is based on STEM. The Mindlab has created the below website for children to explore STEM concepts at home and alongside their families. Please see the attached images and video's for more information.
Leadership in Digital and Collaborative Learning
Below is an overall list of the topics covered in this 16-week course. Please click on any associated links that will take you to those relevant weeks.
- Thought Leadership and Followership
- Reflective Practice and Key Competencies in Leading
- Implementing Technology Innovation in the Classroom
- Research Informed Leadership
- Developing a Growth Mindset
- Leadership Theories and Styles
- Distributive Leadership and Leading Online Discussions
- Leading Change and Strategic Planning
- Multicultural and International Perspectives on Education
- Entrepreneurialism and Crowdfunding
- Agile Based Leadership
- Design Thinking in Leadership
- Teaching as Inquiry
- Innovative Learning Spaces
- Gamification in Leadership
- Research and Community Informed Research
Digital and Collaborative Learning in Context
Below is an overall list of the topics covered in this 16-week course. Please click on any associated links that will take you to those relevant weeks.
- Epistemology and The Purpose of Education
- 21st Century Skills
- Virtual and Augmented Reality
- Collaborative, Constructionist and Constructivist Learning
- Computational thinking
- Connected Learning and Connectivism
- Blended Learning and the Flipped Classroom
- School Transformation
- Less Assessment. More Engagement
- Real World
Problem Solving and Crowd Sourcing - Agile Based Learning
- Design Thinking in the Classroom
- Inquiry Led Learning and Robotics
- Maker Movement and 3D Modelling
- Games and Game Development in Education
- Mobile Learning and WYOD
Labels:
21st Skills,
3D Modelling,
Agile-Based,
Computation,
Digital,
Engagement,
Epistemology,
Inquiry,
Learning,
Maker Movement,
Mobile Learning,
Problem-solving,
Robotics,
School Transformation,
Virtual Reality
Thursday, 27 April 2017
Week 16: Digital- Sensors and Sensibility
This week we looked at two tools used in modern day society that allow children to explore the world around them at any time or place.
The first one was a mobile sensor task.
This allows children to use a device where they can use GPS location apps, data capturing tools and sensors. This creates an environment where learning is situated, contextual and collaborative for learners.
We used the tool 'Sense-it App'. the nQuire website has missions that children can complete to explore this tool.
nQuire Website: http://www.nquire-it.org/#/home
Sense-it Missions: http://www.nquire-it.org/#/home?type=sense-it
The second tool was brain sensing tool.
We used sensing devices from ThoughtWired and the app 'Brainwave Visualizer'. These tools develop cognitive and motivational skills during online learning environments.
ThoughtWired Link: http://www.thought-wired.com/
Brainwave Visualizer Link: https://store.neurosky.com/products/visualizer-2-0%20
The first one was a mobile sensor task.
This allows children to use a device where they can use GPS location apps, data capturing tools and sensors. This creates an environment where learning is situated, contextual and collaborative for learners.
We used the tool 'Sense-it App'. the nQuire website has missions that children can complete to explore this tool.
nQuire Website: http://www.nquire-it.org/#/home
Sense-it Missions: http://www.nquire-it.org/#/home?type=sense-it
The second tool was brain sensing tool.
We used sensing devices from ThoughtWired and the app 'Brainwave Visualizer'. These tools develop cognitive and motivational skills during online learning environments.
ThoughtWired Link: http://www.thought-wired.com/
Brainwave Visualizer Link: https://store.neurosky.com/products/visualizer-2-0%20
Week 16: Leadership- Gameification in Leadership
This week we explored 'Gamification'. The below video is an example of how educators can integrate 'gamification' into their curriculum programmes. This tool is used to create a sense of engagement and experience with a certain learning task.
Wednesday, 26 April 2017
Week 15: Digital: Games and Game Design in Education
This week we explored how we can learn through games and play. We explored a range of tools that can be used to support this.
One of the first ones was the link and information below, called 'Gamefroot'. This tool provides the opportunity for learners to create their own games.
Link to the Gamefroot website: http://gamefroot.com/education/
Action-bound: Another tool for children to create apps for smart photos and tablets
Link to the Action-bound video:
Tuesday, 28 February 2017
Week 14: Digital- Design Thinking in the Classroom
For this part of course this week, we had to create a prototype based around a barrier that we have in relation to online learning. This was directly related to the fact that in two weeks, our Post Grad course shifts from contact hours each Wednesday to online learning. So, one of the barriers that I had was that I spend quite a bit of time on the small tasks in my classroom such as, marking books, putting feedback on books, telling children where things belong in a classroom. This prototype that my buddy created, does all these things for me by simply following my instructions.
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